I only really made this to get to know my way around the SDK. GMod 2 was where it grew from being an experiment with the SDK to something resembling more what we now know as Garry's Mod. It had ropes that could connect objects, a physics gun that let you manipulate objects, a camera, and welding. It was the first glimpse of the ad-hoc A-Team aping creative mode - it was just about possible to create a rickety truck from a cargo container and welded tyres.
Back then, it felt like magic. The ugly build space was a lumpy rectangle of grass with a spawn station. Here you could magic up HL2 characters, and then and manipulate them with the physics gun. Ragdoll posing, probably the most infamous of GMod's tools, was born. People with vague ideas about comic strips rejoiced.
As did the perverts. The obvious inspiration created friction, and it wasn't long before Garry and the JBMod team had a nasty spat, with each attempting to outdo each other's work. However, Garry had a trick up his sleeve. He could work on his mod all day while living off the proceeds of a dating site he ran: "I got chatting to a guy over the net who turned out to live a street away from me. He had a dating website and was quitting his day job to go full time with it and he hired me as a web designer.
I wasn't the best at web design but I was a pretty good PHP programmer, and ended up doing that a lot more. I became a bit disgruntled after seeing how much money he was making from the site which my ego felt like it had created and me being paid in comparison very little, so instead of confronting my boss like I probably should have, I decided to start my own dating site in secret while still working for him.
By that time I was making more per month with the other site than I was being paid - so I decided to be fired. The site was pretty much completely automated, and apart from support emails I didn't really have to do anything. But as exciting as Alyx bending just so was, versions 4 and 5 topped it. Version 4 was the first attempt at multiplayer, initially it was as crude as a posed G-Man, but soon the ability to build together would be one of the defining moments of the GMod's development.
I popped into a server while writing this and found someone building a catapult out of office equipment while someone sat waiting to be fired from it. This sort of mild madness is still the thing that brings most GModders together. With each iteration, more features were expected, and being so early in development they were all game-changing when they arrived. Version 5's biggest addition was the spawn menu.
Until now, spawning was hooked into the map, but with this adjustment it freed builders to use custom maps. Poor G-Man. His carefully captured features could now be twisted into Joker-like grimaces, or ludicrous gurning. This is what Garry's Mod is best known for, and remarkably Garry barely remembers doing it: "I seriously can't really remember creating the Face Poser.
I can remember technical programming fears of it. Like 'networking floats on every entity with a face Yeah I'm sure it will'. But mostly I think it was one of those common sense things that needed to be done. So he did it. It was probably the decision that made him a millionaire: the G-Man's face, splayed open like an impossible, grinning gargoyle is the most iconic image of the game and the most direct way of showing you the mod's capabilities.
You could grab this famous face's cheeks and pull them all over the place. A subtler addition, but just as important, landed in that sixth update: the Multitool. The gun that you could reprogram to be a number of handy tools, and the device that's now the heart of the current builder's toolkit. It delivers everything from welds and pistons to the community-built custom weapons. Version 7 was released in February 12th All this had happened in under than two months.
Nowadays there's a shift towards games being released early and developed in public, but it seemed new when Garry was doing it, nearly seven years ago. And he was progressing astonishingly quickly. Update 7 was mostly a series of tweaks to the template, and would be the last major update until June. It was around this time that Valve took notice of what was happening down there.
Erik Johnson, a long-standing Valve employee, was intrigued by the potential, and started chatting to Garry. How did that function first come about? GN: A total accident. I was trying to pose ragdolls, but not by freezing their joints. I used the wrong values and it locked one of their bones in place. I made a quick pose—I think it was Kleiner giving birth. I was really excited—I immediately knew the fun everyone was going to have with this.
GN: The biggest thing, by about a million miles is the "Played with Garry" achievement. Valve has hired a number of people who mod their games. Am I remembering correctly that you tried to get a job with Valve at one point? Or might have been just after. Around that time anyway. Helk Rust lead had an interview with them too, he made it all the way to an in-office interview. They had him writing out code on a whiteboard. Have you hired any people at Facepunch based on mods they've made in Garry's Mod?
I see the stuff the Tower Unite guys have managed to do after their Gmod Tower gamemodes and kick myself. Garry's Mod is still being updated, but how often do you personally still work on Garry's Mod?
Rubat and Willox have done a really good job of taking it off my plate. I found that it got to a place where anything I tried to change I got yelled at by the community for breaking something else. Or risk breaking 15 years worth of content. What's the Garry's mod mod that hasn't happened yet, but you really wanted to happen? You get all the positive feedback from it.
The last devblog was in Will Garry's Mod still be around in another 15 years? What will it look like then? An old man. But who knows. Chris started playing PC games in the s, started writing about them in the early s, and finally started getting paid to write about them in the late s. Garry's Mod has a thriving internet community based around the game. Multiple forum websites and servers are creating smaller communities within the community at large.
It was also used for numerous YouTube videos. There are also numerous addons of the game as well some porting things from the original Half-Life while also adding fan-made creations of the Combine and others. Half-Life Wiki Explore. Developers Gearbox Software Valve Corporation. Artists Character models Composers Voice actors Writers. Half-Life: Alyx. Explore Wikis Community Central. Register Don't have an account? Garry's Mod. View source.
History Talk Do you like this video? Play Sound. Universal Conquest Wiki. This article is about a mod.
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